

- #RETURN TO CASTLE WOLFENSTEIN LINUX ZIP FILE#
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Fixed capslock Walk bug – see /view.php?id=128.Fixed venom weapon not gibbing corpses.Fixed last door in Rocket that was not safely made.Fixed Improved AI behavior from getting blocked from one another.Fixed crosshairnames and teamoverlay not always working.Fixed drop so messages get printed as they should.Fixed non working custom map notebooks and clipboards.Fixed clipboards from showing on all clients when only one client activated one.Fixed clients being able to call activate on doors, chairs, etc.Fixed chair pickup to work like it should.Made CG_CenterPrint more like MP version. Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting.We played every map and it was superb fun all the way”įor a changelog see belog, but I warn you, its a long list Fixes: And Thanks a lot to the *GANG$TA*: “this is the best release to date by far. Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. I don’t consider it ready, so the version number isnt 1.x yet :) In the last two months we fixed a lot of bugs and now it feels a bit polished. This is the first release I consider stable. In case you only have the rtcw pk3’s but no existing installation, unzip the downloaded file, and move your rtcw pk3’s inside the ‘main’ folder. One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3’s to a new place for coop to work. A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2 vid_restart, to disable it: replace rend2 with opengl1 ).http/ftp downloads, aka faster map downloads.console history (it remembers the commands from your previous sessions).much improved autocompletion of console commands.avi video capture of demos, no more rendering thousands of tga files.built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends.
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New sound code to have better sound quality.So you probably think, so whats new ?įor those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.įor those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:) The gameplay is exactly the same as in previous release, but its stable and rock solid. Which resulted in a stable 1.0.0 version of this awesome game.

MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.

In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the 'main' folder.īig thanks to MAN-AT-ARMS again and shame on me for posting this news so lateĪfter more than a year (time flies), there is finally a new release.
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Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation. Unzip the downloaded file into your rtcw installation.
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password protection works now when you create a server through the menu.no more crashes when setting pmove_fixed 1.I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:
